Image credit: Nordic Game Conference 2017

Image credit: Nordic Game Conference 2017

Hi, I'm Brie. I'm a game designer, speaker, writer, and the CEO and creative director of Tru Luv Media, a video game studio making games with people who find video games boring. I believe that game design is incomplete. I'm investigating alternate reward frameworks for reaching new audiences, especially the reward framework implied by the theory of tend-and-befriend. I'm building up a new theory of game design based on these frameworks. 

I travel frequently to consult with game development teams, speak at games and tech events, and work with emerging game development communities. I recently joined the team at Game Girl Workshop. I have a column at GamesIndustry.biz

Previously I was a lead programmer at Ubisoft on the soft, ethereal game Child of Light and three Assassin's Creed games. I started my career writing AI code. If you've played Company of Heroes against the AI, you're playing against me and one of my colleagues. 

I'm on TwitterInstagramFacebook, and LinkedIn. I've been featured in publications such as Mercedes Benz MagazineThe Huffington PostVentureBeat, and Châtelaine.

My favourite games are This War of Mine, Skyrim, and The Colonel's Bequest.

I'm available for game design consulting and speaking


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