Video games are bigger than movies. Everyone's a gamer. I've devoted my life-no exaggeration-to video games for 14 years, working on titles such as Company of Heroes, a few Assassin's Creeds, and Child of Light. But everywhere I go, I meet people who don't like video games. Most of my friends don't like video games. And one of my favourite things when I'm meeting a new person is to watch them squirm, to struggle to relate, after I mention I work in the video game industry. They'll mention some old game they used to play, try to say something nice about it, and then confess that they don't play video games.
Meanwhile, our lives have changed radically compared to our parents' lives. As we adapt to new technologies, our lives are becoming increasingly fragmented, multifaceted, interactive. Linear novels and films are less relevant now for reflecting our realities. What forms of art and entertainment are most relevant now? Collage? Memoir? No, it should be video games. Interactive entertainment. Yet, many people don't like video games.